Emil SundmanSvenska

Projects

Featured work, selected technical projects, and earlier development milestones across game programming, systems, tools, and experiments.

Selected Projects

Project Paper-Rock

A Unity and C# card battler focused on gameplay-system coordination, rule-based AI, and technical trade-offs.

  • Unity
  • C#

Platforms: Windows

Cheese the Day

A Unity/C# team project where my gameplay work covered obstacle and vehicle spawning plus interactive obstacle behaviour.

  • Unity
  • C#

Platforms: Windows

Moon Moon

A C++ shooting and projectile system built around a fixed preallocated set of reusable projectiles.

  • Unreal Engine 5.0
  • C++

Platforms: Windows

Earlier Projects & Development Timeline

Selected earlier projects, assignments, and experiments that show how my technical background developed over time.

  1. Apr 2023

    AndroidTestGame

    Individual Unity/Android experiment covering touch input, device vibration, battery-level access, FPS display, and automatic screen rotation.

    • Unity
    • Android
    • C#
  2. 2023

    Snakey / SnakeWorkTest

    Independently completed timeboxed recruitment work test in Unreal Engine 4.27/C++, implementing an 8x8 Paper2D Snake game with movement, food, growth, and collision handling.

    • Unreal Engine 4.27
    • C++
    • Paper2D
  3. Feb 2023

    Bejeweled Project

    Individual Unity/C# match-3 exercise completed within a verified eight-hour self-imposed timebox, covering board generation, swapping, matches, refill, and scoring.

    • Unity
    • C#

    Read case: Bejeweled Project

  4. Oct–Nov 2022

    Emil Shaders Testbed

    Individual Futuregames shader assignment with vertex-displacement experiments; the preserved hologram shader was tutorial-derived and lightly modified.

    • Unity
    • ShaderLab
    • CG/HLSL

    Read case: Emil Shaders Testbed

  5. 2022

    SDL-Spacegame

    Futuregames C++/SDL2 project covering SDL setup, game loop, input, rendering, shooting, waves, collision, and ECS integration.

    • C++
    • SDL2

    Read case: SDL-Spacegame

  6. Mar 2022

    Wordle Project

    Individual Futuregames C++ console assignment with file-based word selection, input/state handling, six attempts, feedback states, and replay.

    • C++

    Read case: Wordle Project

  7. Dec 2021–Jan 2022

    Asteroids / Scriptable Objects

    Futuregames Unity/C# assignment on provided starter code; verified work includes editor/debug UI and event-logging modifications.

    • Unity
    • C#
  8. Nov 2021

    LinkedSnek

    Individual Unity/C# project with a hex grid, linked snake body, BFS pathfinding with path reconstruction, and a working AI/autopilot mode.

    • Unity
    • C#
    • BFS

    Read case: LinkedSnek

  9. May 2021

    GYARTE

    Upper-secondary thesis at Klara Teoretiska Gymnasium researching perceived difficulty in games through surveys and analysis of game-design and industry practice. It explored player experience, flow and game AI, and used Jesse Schell's The Art of Game Design: A Book of Lenses as a design reference—early evidence of a game-design interest that continued into later game-development studies and projects.

    • Game Design
    • Player Experience
    • Flow
    • Game AI
    • Research
  10. 2021

    Hemsida-CV

    Solo React/JavaScript CV site preserved as early web-development evidence and a historical snapshot of project descriptions.

    • React
    • JavaScript
  11. 2020–2021

    SpaceGame / Space Raid / SpacePirates

    Three-person school Unity/C# space-game project; surviving source shows multiple gameplay systems, while individual system ownership is no longer reliable.

    • Unity
    • C#

    Read case: SpaceGame / Space Raid / SpacePirates

  12. 2020

    LinkedList

    Early C# data-structure exercise implementing a generic linked list, enumeration, and tests.

    • C#
  13. 2019–2020

    Swordgame

    Two-person upper-secondary Unity/C# project with shared design and programming; Emil remembers level design and AI as his main areas.

    • Unity
    • C#

    Read case: Swordgame