Swordgame
An early two-person 2D Unity/C# upper-secondary-school game project with shared design and programming; Emil remembers level design and AI as his main areas.
Project context
Swordgame was an upper-secondary-school project started around March 2020. It was developed by two contributors, and both of us worked as designers and programmers on a complete small 2D Unity/C# game.
The project is primarily valuable as early development-history evidence: I was already building complete games collaboratively before later studying game programming at Futuregames.
My remembered contributions
I remember level design and AI as my main areas in the project. I also contributed to the broader game design together with the other developer.
I believe I was involved in most or all of the game’s design, but I present that as shared design work rather than sole ownership.
Evidence boundary
The exact implementation ownership of individual systems is no longer source-verified, so I do not attribute specific code systems to myself beyond the contribution areas above.
The exact Unity version is also unknown and is therefore not stated here.
Source status
A repository believed to contain the historical project has been identified at Erik-sengkey/project-bark-borne. I have manually inspected files from it and consider them consistent with my memory of Swordgame, but the repository has not been independently source-audited for this portfolio case. It is therefore treated as a probable source rather than as proof of individual implementation ownership.