
Volatile Frameworks — Game Development
Unity/C# internship work across gameplay systems, performance, automation, debugging, QA, and UI, with an independently developed gameplay test bot as the flagship contribution.
Game Developer · Gameplay Systems · Technical Design
I build and analyze gameplay systems with a focus on programming, technical design, debugging, and practical production trade-offs.
My strongest current stack is Unity and C#, with experience across gameplay programming, automation, performance debugging, systems thinking, and game production.

Unity/C# internship work across gameplay systems, performance, automation, debugging, QA, and UI, with an independently developed gameplay test bot as the flagship contribution.

A tactical systems case combining planning-first game design with substantial work in tactical AI, camera systems, spatial algorithms, and NavMesh navigation.

An Unreal Engine 4.27 and C++ project where I was primarily responsible for the core puzzle system.

A performance-debugging case focused on finding the root cause of an issue and communicating the technical constraints across programming and art.