Automated Gameplay Test Bot
A gameplay automation bot built in Unity and C# to exercise the game like a player and support faster release testing.
Game Developer · Gameplay Systems · Technical Design
I build and analyze gameplay systems with a focus on programming, technical design, debugging, and practical production trade-offs.
My strongest current stack is Unity and C#, with experience across gameplay programming, automation, performance debugging, systems thinking, and game production.
A gameplay automation bot built in Unity and C# to exercise the game like a player and support faster release testing.
A 3D strategy game project where two players planned their actions before both plans were executed simultaneously.
A performance-debugging case focused on finding the root cause of an issue and communicating the technical constraints across programming and art.